Gothic 3 - Forsaken Gods 107 Patchlog: QUESTS AND ENVIRONMENT - Cannot find "Paladin General" for completing Lee quest Fixed - Milten leaves the summoner's cave; Nobody in Vengard throne room after kiling the beast. Fixed - The pranksters are fighting each-other. Fixed - The ork warriors from Cape Dun have their bodies doubled Fixed - Urbanus artifact quest Fixed - Orc camp appears only after Inog gives you the quest Fixed - Menu disappears when roasting meat Fixed - Paladin Helmet is still present in game Fixed - Theodor Sack of wheat blocker Fixed - Milten remain blocked in the woods Fixed - Floating box in Vengard Fixed - Floating oil lamps in Vengard Fixed - Theo's chest is properly placed Fixed - Ogit leaves Montera Fixed - Erthag and Ogit are walking trough the walls of a building. Fixed - Hard coded english strings -now in the string table. Fixed - Duplicate models removed Fixed - Army of Gotha fighting among themselves. Fixed - Erhag and Urbanus start fighting with each other Fixed - NPCs fighting with each other during Hamlars escort mission Fixed GENERAL - Fixed Focus Names over 90% - Text issues resolved over 90% - German VO issues resolved over 90% - NPC's in a group will not fight each other